By Margaret Honey, David E. Kanter
Design, Make, Play: starting to be the following new release of STEM Innovators is a source for practitioners, policymakers, researchers and software builders that illuminates artistic, leading edge how one can encourage and encourage kids approximately technological know-how and know-how learning. The ebook is aligned with the nationwide learn Council’s new Framework for technology schooling, together with an specific specialize in engineering and layout content material, in addition to integration throughout disciplines. broad case stories discover genuine international examples of cutting edge courses that happen in numerous settings, together with faculties, museums, group facilities, and digital areas. layout, Make, and Play are awarded as studying methodologies that experience the ability to re-ignite children’s intrinsic motivation and innate interest approximately STEM (science, expertise, engineering, and arithmetic) fields. A electronic spouse app showcases wealthy multimedia that brings the tales and successes of every program—and the scholars who study there—to life.
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Extra resources for Design, Make, Play: Growing the Next Generation of STEM Innovators
With a background in fine arts, filmmaking, and photography, he applies the act of careful observation to much of his work as an educator and facilitator. Mike has been working at this for 20 years, with audiences as diverse as museum visitors, primary school students, Tibetan monks, prison inmates, and graduate school researchers. Helen Quinn is a Professor Emerita of Physics at the SLAC National Accelerator Laboratory and was the chair of the committee that developed A Framework for K-12 Science Education.
She recently won the Distinguished Teacher Award at her university and has authored chapters and articles in the areas of working memory, mathematical cognition, language acquisition, and playful learning. She engages the community as a social media consultant for the Ultimate Block Party, where she also serves as an advisory board member. ACKNOWLEDGMENTS As is true with any undertaking, many people have played a role in bringing the ideas contained in this book to life. First and foremost, we thank the authors whose work and writing this book features: Philip Bell, Dorothy Bennett, Bronwyn Bevan, Lisa Brahms, Greg Brown, Dale Dougherty, Kelly Fisher, Roberta Michnick Golinkoff, Kathy Hirsh-Pasek, Thomas Kalil, Peggy Monahan, Charles Mojkowski, Mike Petrich, Helen Quinn, Mitchel Resnick, Eric Rosenbaum, Mary Simon, AnnMarie Thomas, Elliot Washor, Jane Werner, Karen Wilkinson, Jennifer Zosh, and Steve Zipkes.
Today, makers are becoming entrepreneurs, leading the development of industrial robots, 3D printers, and smart devices that integrate hardware, software, sensors, and Internet connectivity. A number of important technology trends are helping to democratize the Maker Movement and facilitate its inclusion in American schools everywhere, whether in inner cities or small rural districts. The tools needed to design and build just about anything are becoming more affordable and easier to use, in the same way that the move from the mainframe to the PC to the smartphone has democratized information technology.